User Research

Research is only as useful as the actionable insights it gives you. I specialize in qualitative user interviews, where we learn what's really going on beneath the surface; we need to make sure we're solving the right problems, not just the most obvious ones. I communicate these insights in a clear, concise report – this is the starting point for important conversations about where to focus.

 Interaction Design

Once we've collected user, business, and technical requirements, it's time to address all those needs with clear, up-to-date interaction patterns. My wireframing tools of choice are pen, paper, scissors, glue stick, tupperware, Post-its, kraft paper, printer paper, colored markers, doors, walls, windows, and other people.

Once we're ready to get into the details, I usually wireframe in Sketch. I'm also fluent in Omnigraffle, Balsamiq, and Illustrator.


To create interactive prototypes that let me test design ideas with users, I use a range of tools. I'm comfortable with hand-coding prototypes in HTML/CSS/JS, and I'm not afraid of the command line (I made this website in Jekyll...), but I'm happy to use a simple drag-and-drop screen-linking app in a pinch.

  Design Deliverables

My wireframes and deliverables communicate both the design vision and the nitty-gritty state, flow, and use case details. They're easy to follow, nice to look at, and ensure that our work makes sense to everyone.


I've designed digital products ranging in complexity from this website (simple) to a massive database of pharmaceutical recommendations (not so simple). Email me at to request a portfolio.